

A sensorial interface for outdoor play

Uncommon Senses is an open-source toolkit that helps children explore the world with curiosity and wonder.
Using low-tech artifacts that shift how we see, hear, and feel—through vibration, smell, vision, and sound—the toolkit invites kids into playful, embodied interactions with their environment.
Uncommon Senses is an open-source toolkit that helps children explore the world with curiosity and wonder.
Using low-tech artifacts that shift how we see, hear, and feel—through vibration, smell, vision, and sound—the toolkit invites kids into playful, embodied interactions with their environment.
What can you do?
What can you do?
Whether you're an educator, designer, or curious builder, Uncommon Senses is a starting point for creating your own playful sensing tools.
Reminx the Artifacts
Use the templates and code to build your own versions of the tools—or adapt them to new materials, sensors, or stories.
Reminx the Artifacts
Use the templates and code to build your own versions of the tools—or adapt them to new materials, sensors, or stories.
Reminx the Artifacts
Use the templates and code to build your own versions of the tools—or adapt them to new materials, sensors, or stories.
Create Your Own Kit
Combine artifacts, prompt cards, and your environment to build an experience for kids in classrooms, gardens, or forest schools.
Create Your Own Kit
Combine artifacts, prompt cards, and your environment to build an experience for kids in classrooms, gardens, or forest schools.
Create Your Own Kit
Combine artifacts, prompt cards, and your environment to build an experience for kids in classrooms, gardens, or forest schools.
Invent New Interactions
What would it mean to sense like a snail? Or to hear the ground? Use this toolkit as a launchpad for designing new perceptual provocations.
Invent New Interactions
What would it mean to sense like a snail? Or to hear the ground? Use this toolkit as a launchpad for designing new perceptual provocations.
Invent New Interactions
What would it mean to sense like a snail? Or to hear the ground? Use this toolkit as a launchpad for designing new perceptual provocations.
Use It in the Wild
Test it with kids. Take it outside. Let curiosity guide the interaction. There are no right answers—only new ways of noticing.
Use It in the Wild
Test it with kids. Take it outside. Let curiosity guide the interaction. There are no right answers—only new ways of noticing.
Use It in the Wild
Test it with kids. Take it outside. Let curiosity guide the interaction. There are no right answers—only new ways of noticing.